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3d texture painting
3d texture painting






The quality of auto-mapping improved substantially, much fewer islands created, much lower length of seams, better fitting over the texture.

3d texture painting

It leads to more accurate unwrapping of assembled hard-surface objects. Hexadecimal color string (#RRGGBB), possibility to edit color in hex form or just enter color name.Īuto UV Mapping. Each topologically connective object now unwrapped separately in its own, best suitable local space. Still, the final textures are done in Blender because I have a better look at how the object actually looks like when textured and I might be in need to adjust some of it before rendering.Power Smooth tool was added. it is a Super-powerful, valence/density independent, screen-based color smoothing tool. After that I switch over to Photoshop and do the rest of the hand painting there. The same is done with a darker color for the shadows. Usually, I edit the textures externally because sometimes, I like to experiment with the different types of brushes and with the filters that Photoshop CS6 provides.Įven though I realized that a flat round brush is all you need most of the times, it has become somewhat of a habit to simply do the textures in Photoshop because I feel the most comfortable with it, considering that I’ve used that program for quite some years now.Īlso, I feel I have more control with Photoshop.Īs for the texture painting process, I block out the main colors of all objects with Blender’s Texture Paint and add some brighter color to define the light.

3d texture painting

It gives the 3D model a personal touch, and I can still practice my digital painting. Texturing takes most of the time because I hand paint all of my textures.








3d texture painting